[WFB] Dark Elves: 2000 List, WFB8 Prep

So, I was in the bath (where I do all my best thinking), working on the 2000 point list a bit, trying to fit the Cauldron in, and here’s what I’ve come up with:

Lord: Supreme Sorceress – 380
– extra magic level
– Dark Pegasus
– Pendant of Khaeleth
– Staff of Sorcery

Hero: Master (General) – 140
– repeating crossbow
– Armour of Darkness
– Ring of Hotek

Hero: Death Hag – 225
– Army Standard
– Cauldron of Blood

Core: 20 Warriors – 155
– shields
– full command group

Core: 20 Warriors – 155
– shields
– full command group

Core: 5 Dark Riders – 131
– repeating crossbows
– musician and Herald

Special: 14 Executioners – 223
– full command group
– War Banner

Special: 21 Witch Elves – 285
– full command group
– Banner of Murder
– Manbane

Special: 5 Shades – 98
– Bloodshade

Rare: 2 Reaper Bolt Throwers – 200

TOTAL: 1992

The logic here is to use a staggered deployment, with the Warriors slightly up front to ward things off flanks and create a line of sight corridor so I can control the Witch Elves a bit. The Dark Riders, Shades and Bolt Throwers all go down on the same flank, the idea being to disrupt whatever’s there with terrain and march blocking and fleeing and get as much shooting going on over there as I can (and the Sorceress will probably end up over there as well, unless I need her spellfire to hobble a combat unit before the Witches and Executioners get stuck in).

The Master goes in amongst the infantry or, if there’s a lot of shooting afoot, into a Warrior unit, and his job is simply ‘don’t die, project Ld9 bubble, make casting spells on my stuff an unattractive option’, and the Cauldron goes behind the lines, trying to catch as much of the army in its radius as possible. It absolutely must give both the Witch Elves and Executioners Stubborn and a re-roll to Break Tests, at the very least.

A slightly altered version of the list was constructed with the eighth edition in mind. Now that we know percentages are coming back (at least 25% in Core, no more than 25% anywhere else), my Special choices are beginning to become a bit bloated. Obviously my preferred approach is to make everyone play 2500 point games so I can take my entire army, but if I can’t do that a close second looks like this:

Lord: Supreme Sorceress – 380
– extra magic level
– Dark Pegasus
– Pendant of Khaeleth
– Staff of Sorcery

Total Lords: 380

Hero: Master (General) – 140
– repeating crossbow
– Armour of Darkness
– Ring of Hotek

Hero: Death Hag – 225
– Army Standard
– Cauldron of Blood
– Rune of Khaine

Total Heroes: 390

Core: 20 Warriors – 155
– shields
– full command group

Core: 20 Warriors – 155
– shields
– full command group

Core: 6 Dark Riders – 153
– repeating crossbows
– musician and Herald

Core: Assassin – 171
– additional hand weapon
– Rending Stars
– Manbane
– Cloak of Twilight

Total Core: 634

Special: 14 Executioners – 198
– full command group

Special: 14 Witch Elves – 200
– full command group
– Banner of Murder
– Cry of War

Special: 5 Shades – 98
– Bloodshade

Total Special: 496

Rare: Reaper Bolt Thrower – 100

Total Rare: 100

TOTAL: 2000

I’m not as concerned by the introduction of percentages as I could be, aided in part by the way in which Dark Elf Assassins are a Core choice. They can’t fill a compulsory slot, but they’re a nice way of forcing more points into that section without having to take up acres of the table with a Crossbow unit or anything silly like that. Black Guard/Shade armies might be looking a bit shakier – I’m not sure – but I can still get a decent build out of what I own with an eye on the percentiles.

Random charge distances are more of a worry. If it’s 2d6 I’ll be able to live with it, if it’s 1d6 with a reroll ‘to increase reliability’ then I’ll really worry about whoever’s in charge of Knowing Sod All About Probability at GW.

4 thoughts on “[WFB] Dark Elves: 2000 List, WFB8 Prep

Add yours

  1. >2D6 is dumb, but charging only gives you +1 for CR so getting it isn't nearly as important as before.I like the second set up, though having only 1 Bolt Thrower doesn't sit well with me. Maybe beef up 1 unit of warriors (stubborn FTW, also cauldron bonuses + horde rule), drop another and add in the BT.

  2. >Also, on charges: it's more the loss of position than the loss of effectiveness that worries me. Stuff moving out of line by a random distance and waggling its inviting flanks around is what cost me my Orc and Goblin army – if everything in WFB is going to play like that then I'm not sure I want to stick around.

  3. >I can dig that. I think, though, with the Cauldron and your high I you can ward off flankers just through sheer number of attacks. Fast cav don't break ranks and you have to be US10 for normal units to do it.The randomness of charges is why I'm just going back to Skaven SAD. All my shooty can blow up blocks and monsters while I throw out 2 dirt cheap slave units for people to run into.Fantasy isn't my game of choice but I'd like to give this edition a try before throwing in the towel.

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