[WM/H] Scavengers of the Line

The first thing I notice about the Cryx tiers is that I don’t actually have the stuff to really explore any of them. Grr. The Iron Lich Asphyxious tier list is probably my favourite of the bunch (I liked the concept of his Scavengers of the Line way back in Superiority where they first appeared; I also like the colour scheme) and I’ve already been messing about with lists for it.

Before I get into the nitty gritty of list building, though, let’s do what I did for Magnus and have a blow-by-blow rundown.


Any non-character warjacks plus the Cankerworm. That’s no hardship – the Deathjack is nice and all, but it’s only ‘nice’, not ‘bordering on essential’ like it is with Asphyxious’ epic incarnation. Between him and the Cankerworm, most of my beatstick needs are taken care of, and power attacks can be provided by a Slayer or Seether. Probably a Slayer, as we’ll see when we get into the Tier benefits.

Bane Thralls, Bile Thralls, Mechanithralls, and the Necrosurgeon. So, that’s the three classic Cryx undead units (two of which I own and one of which I sold, like an idiot, and will have to replace when I have some money to throw around): you’ve got your Stealthy, expensive, hard-hitting ones; your fast, disposable, hard-hitting ones; and your slow, eminently disposable, shoot-us-or-lose-your-infantry ones. And the Necrosurgeon, just in case you start running out of Mechanithralls. I’ve been building lists around these units since I started playing, so I’m happy.

Bloat Thralls, Machine Wraiths, Necrotechs, Scrap Thralls and Skarlock Thralls. Here things get a bit tight for me. Not very – I own and like Bloat Thralls, the Necrotechs have been good ever since they gained enough wounds to survive a stiff breeze and actually learned how to Repair stuff, Scrap Thralls are always fun and the Skarlock helps Asphyxious out with that not needing the Deathjack thing that goes on. I am, however, displeased with the lack of Pistol Wraiths (excellent guns and denial tools make me happy) and Tartarus (it makes sense, and the Banes aren’t bad without him, but they’re brilliant with him). Still, I’ll live… I’m sure… I’ve played games without Pistol Wraiths… sometimes…

Oh, and no Mercenaries. Asphyxious without Gorman means Asphyxious without a smoke cloud to hide in. That’s bad.


Just for turning up with a Tier list, the Mechanithralls get to Advance Deploy. Hilarious. Being able to deploy them further forward is nice, being able to deploy them after the enemy has set up nasty Mechanithrall-butchering Cyclones and Long Gunners is even better. Of course, a competent opponent will leave you nowhere safe to run through, but a less than competent opponent may present a blind spot which the delayed placement of Advance Deploying units can exploit. This is good.

For bringing three Necrotechs and attendant Scrappers, the cost of Slayers and Corruptors is reduced by one. I like this. The Slayer, which I already have an attachment to as a cheap, flexible, disposable beatstick, becomes absurdly cheap, and the Corruptor’s cost drops to the point where fielding one feels like less of a risk and more of a charming experiment.

For bringing the Cankerworm, you get to stick some wreck markers on the board, one for every warjack in your battlegroup, up to 20″ onto the board. I love this part. For one, that’s food for the Cankerworm, should it take some damage and want patching up. For two, that’s something for Asphyxious to hide behind, helping to mitigate the worrisome ‘no smoke to block line of sight to his oversized self’ problem. For three… you’ve already taken three Necrotechs, and now you can start the game with wreck markers within scampering distance of them. I dread to think how many Scrap Thralls you could flood the board with in the early turns, should the fancy take you. Or, failing that, the Necrotechs can hide behind the wrecks, setting up little pit stops for damaged ‘jacks to fall back to, and turn the wrecks into Scrappers if anything comes after them.

For packing three helljacks… ah. I don’t own three non-character helljacks (sad face), but if I did, all my warjacks would start the game with +2 SPD.


Arc node bonejacks running 18″ on the first turn. Slayers running 16″. Corruptors moving 8″ and still firing. Hell, the Cankerworm could cover 24″ if it really needed to. Okay, so it’s only good for one turn, but that’s a spectacular first turn!

I like this Tier business. Working with the models I own, alas, I can’t reach the top Tier, but I can hit Tier 3 without any trouble at all, so:

Army List

Type: Skirmish (1 caster, 35pts)

Iron Lich Asphyxious (*6pts)
* Cankerworm (5pts)
* Nightwretch (4pts)
* Nightwretch (4pts)
* Slayer (5pts)
* Skarlock Thrall (2pts)

Bile Thralls (Leader and 5 Grunts) (5pts)
Mechanithralls (Leader and 9 Grunts) (5pts)
* 2 Brute Thrall (2pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
Bloat Thrall (2pts)
Bloat Thrall (2pts)
Necrotech & 1 Scrap Thrall (1pts)
Necrotech & 1 Scrap Thrall (1pts)
Necrotech & 1 Scrap Thrall (1pts)

I think I’ll try that one out later this week. I also think, at some stage, I’ll be needing a new Slayer kit (maybe I’ll try the Corruptor out?) and some new Bane Thralls… I really like this Tier list, and I’m thinking about repainting parts of my army in the Scavenger colours. Now where’s that green paint gone?

2 thoughts on “[WM/H] Scavengers of the Line

Add yours

  1. >Eh, could be worse. I'd be more scared of the Corruptor and Bane Thralls, I think – hitting harder and more reliably, and has a decent conventional ranged attack. This one is very chaffy and a bit reliant on Asphyxious' spell pool… but we'll see how it turns out, if and when I get to play it.

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