[40K] Faffing About With Chaos Space Marines

Must be that time of the month: the Urge is upon me again.

Let’s see if I understand how to build a decent list with a bad book.

First thing I need – something to crack heavy armour early. Needs to be fast and tough, ideally enough to attract and absorb some firepower.

Fast Attack

3 Chaos Bikers – 119
2 meltaguns

3 Chaos Bikers – 119
2 meltaguns

3 Chaos Bikers – 119
2 meltaguns

Better than Raptors, who could bring more Wounds, but at lower Toughness and without Turbo-Boosting for speed and Invulnerable saves.

If they’re cracking heavy armour I need something to shoot up light armour – transports and the like – needs to be S7 or 8, have a fair rate of fire and pretty reliable, as blowing open enemy transports helps me maintain mobility.

Elites

Chaos Dreadnought – 110
twin-linked autocannon

Chaos Dreadnought – 110
twin-linked autocannon

Chaos Dreadnought – 110
twin-linked autocannon

Yes, Fire Frenzy is an issue, but a) I know the rules for vehicle weapons and line of sight and b) they’re autocannons so Chaos Marines will at least be saving against them.

Close to 700 points and I don’t have an HQ or any Troops yet. Now, I have two Interests when it comes to Chaos Space Marines: red Tzeentchy Marines (the Oracles of Change) who could do a convincing Blood Angels impersonation if you squint (red armour, Bikes, lots of feathers, obligatory psykers in charge, could easily convert up some Sanguinary Priest equivalents); or grey Nurgle Marines (the Dark Wolves) who could likewise impersonate Space Wolves (lots of Rhinos, could easily do them up to look all rusty and barbaric, probably want a Rune Priest as HQ).

Either way, my HQ choice is something that can pass for a loyalist Librarian, so:

HQ

Chaos Sorcerer – 195
Warptime, Bolt of Change
Mark of Tzeentch
Terminator armour

Not the popular dual Daemon Princes – while they would be my preferred choice for large/proper/competitive gaming, I am British and thus cursed to play 1500 points because Jervis said that’s how the game was meant to be, way back in the early Nineties, so single HQ it probably has to be. This one brings another attempt at cracking tanks, and is quite tough.

Now I need some Troops to take objectives with. These would vary depending on which of my themey theme choice I decide to follow through with, and are ironically the hardest part of the list to pick – so let’s put them off for the time being and look at some Heavy Support.

I could probably do with some multimeltas, ideally in units that can split fire. A plan is forming:

Heavy Support

5 Obliterators – 375

Why five? Because that’s how many you can make from one (1) box of Chaos Terminators and one (1) box of Space Marine Devastators, that’s why. I’m not going to say I was the first person to figure that out but I had built myself some of those conversions within about a week of the plastic Imperial Terminators first being released, and was definitely the first person in the community I was playing in at the time to do it. Then I sold off my Chaos army when fifth edition came along and I had no Rhinos. Sigh. Anyway, these lads could go into one unit of three and one of two, or two of two and one of one, or one of three and two of one, with some Deep Striking for more sacrificial melta/flamer fun and cockblocking, or maybe not. It seems pretty flexible.

Ouch. 243 points left to buy Troops with. Better pray that Rip Van Johnson wakes up and realises the error of his ways, the British community wises up to the idea that games where you can take a bad turn and still try to win are more fun, or Chaos Space Marines are mysteriously half the price they were when I last checked.

Since none of these have occurred yet, we need to go back and drop… let’s say a bike squadron and a Dreadnought for now. That gives us 472, which buys us…

Troops

7 Plague Marines – 181
2 meltaguns
Rhino – 50
havoc launcher

7 Plague Marines – 181
2 meltaguns
Rhino – 50
havoc launcher

That’s 1490 points, on the knuckle. I could maybe give one squad plasma guns for sitting on home objectives and still contributing something to the game, or maybe drop Warp Time from the Sorcerer and give them both plasma guns. Melta may be king but I’m informed the local gamers are still playing fourth edition lists, so the best choice might not actually be the best for me. Alternatively, I could rejiggle these points about and fit some Thousand Sons in (I really like the models for them, been wanting to paint some for practically ever), or I could go for basic Chaos Space Marines to make the transition to an Imperial codex a bit smoother. I could get ten with two special weapons and a crappy Icon for the same points as a Plague Marine…

There are other things I like from the Chaos Codex – the Havocs with an Icon who summon down Lesser Daemons to hold an objective by Going to Ground for the duration – but none that I feel have a place in 1500, where you’re all too often scrambling to get what you need, never mind what you want.

And now I have to go off and put my case together for an entertaining fight with the Department for Work and Pensions, and then it’s Dark Elfin’ time…

You may now commence belching

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