[WM/H] Epic Skarre Close Range List: A Nice Change?

Army: eSkarre Hitty
Type: Skirmish (1 caster, 25pts)
Points: 25
Skarre, Queen of the Broken Coast (*6pts)
* Reaper (7pts)
* Skarlock Thrall (2pts)

Revenant Crew (Leader and 9 Grunts) (9pts)
Satyxis Raiders (Leader and 9 Grunts) (8pts)
* Satyxis Raider Sea Witch (2pts)

Necrotech & 1 Scrap Thrall (1pts)
Satyxis Raider Captain (2pts)

This one’s a bit silly and not, in the technical sense of the term, very good.  It’s basically “all the piratey stuff I have painted plus a Necrotech to fill the last point”.  I want to use it because it looks quite nice and will force me to actually use Epic Skarre’s melee capacity more often; without arc nodes for her to employ in distancing herself from the action, she’ll have to take a more active role in the proceedings.  Black Spot shenanigans with the Revenants (who need it) are still possible thanks to the Skarlock, and the kill will likely come from either the Reaper or Skarre, with the Satyxis as outside contenders thanks to Power Swell and the potential for Backlash + Feedback shenanigans.  Two infantry units is more than I usually take but could allow me to take and hold ground more effectively than usual.

I’ve tried it out against Pete’s Trollboods:

Chief Madrak Ironhide (*6pts)
* Troll Axer (6pts)
* Troll Impaler (5pts)
* Troll Impaler (5pts)
Trollkin Fennblades (Leader and 9 Grunts) (8pts)
* Trollkin Fennblade Officer & Drummer (2pts)

Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)

The result was… interesting to say the least.  I did win.  Barely.  Between a very cluttered board with lots of the Troll Huts to restrict movement and charge options, and the inherent complexity of multiple attacks, CMAs, who’s-charged-and-who-hasn’t and Gang, I had steam coming out of my ears even before my dice decided to throw up more twos, threes and fours on two dice than I have ever seen in my life.  It was a much more tense game than usual, with the Revenants and Fennblades tying each other up and failing to finish each other off, and the Satyxis not doing their best against Pete’s warbeasts.  In the end, though, my wish to use Skarre’s melee power paid off, as she carved her way through an Axer and then Madrak in short order.

It’s definitely different.  It still does the Black Spot thing like my shooty list does, but it’s much more dependent on lanes and positioning, and much riskier to run than I’d like.  Melee casters and I have not, historically, been the best of friends; I favour spellslingers or battlegroup buffers who don’t really mix it up in person and rely on their ‘jacks or beasts to do the heavy hitting.  The adjustment in caster style might be easier if I hadn’t picked fairly complex units to run with; I might have to give this approach a try with the Banes or Mechanithralls subbing out for either the Satyxis or Revenants and see how it works with more straightforward pieces.

You may now commence belching

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