So here’s an army idea that just came to me in a flash of inspiration.
I like Micro Art Studios’ Soviet Greenskin models. This is Known.
What may not be known is that I also like the Vostroyan Imperial Guard models – well, I do, so much that I have written a backstory for a regiment that uses those as its Veterans and the Valhallan models as its core troops (compensating for the limited range of special weapon models available to the metal Guard ranges).
I also remember the days when Orks could, through the army selection mechanics that allowed 25% of your points to be spent on stuff from other army lists, include Imperial Guard wargear, and prior to that the Blood Axe Orks army list that actually included Human advisors and mercenaries (or ’employers’, given that the Blood Axes were in those days the treasonous fifth column of Orkoid society).
Finally, I recall a conversation with Herr Doktor Shiny (buy his art so he can move house, damn it, I miss the man!) in which he suggested giving “recidivist Guard” a go – not full on grobbly mutie Traitor Guard, which are a bit old hat, but Guard which are in some way outside the Imperial organisation.
And I thought, wouldn’t it be cool if I could draw on all these things and create an army which both revitalises the old ties between the Blood Axes and the Imperium and uses the more accessible and convertible Ork range to fill the gaps in my favourite Guard range?
Under this paradigm you’d have Vostroyan squads as the Storm Troopers with their plasma guns and grenade launchers, the stand-off-and-rapid-fire brigade with decent armour and an urge to keep their distance, and Micro Art Orks with cut-down burnas and shootas (meltaguns and shotguns) as the more close-ranged Veteran squads that go tank hunting and then assault the contents if they can. Possibly the Micro Art Ork Generals and some Kromlech bits could create a convincing Colonel Strorken, as it were, keeping the shotgun thing going and affording the army some assault punch to adequately reflect the Orkiness? Regular Guardsmen? No problem. Soviet Grots. Would need to convert up some special and heavy weapons for them but that’s no real hardship, is it? The presence of Orks means I could cut corners on the transports and put together some ramshackle Chimerork transports for the Veteran squads, and save the proper vehicles for Heavy Support (Hydras and artillery pieces with Vostroyan crew robbed off the Heavy Weapon Teams).
*sigh* If I were a rich man… dubba dubba dubba dubba dubba dubba dubba dum…