I am not supposed to have the sudden urge to run first edition WFRP, certainly not to conceive of an extended Nurgle-themed campaign that traverses the World Pond at least twice. I have other things to do. Neither am I supposed to have the SAGA/OSRD&D twitches. This is supposed to be a time in which I prepare an IKRPG scenario and a Hordes army, and work on notes for an original D&D setting, not the pseudohistorical neo-Arthurian stuff that’s turned over sleepily in my head and made noises about getting up any second now.
Perhaps it’s because efforts on the Road to SmogCon are temporarily halted for want of some decent primer. Turns out my Liquitex gesso really doesn’t like whatever the non-metal Privateer Press miniatures are made from. I am averse to a full Dettol job but a quick blast of white spray primer may be in order; the product is not up to the task. I am also mildly unnerved by how many unpainted miniatures I now seem to own: there is a mostly-assembled Oldhammer Ork army (need a few more large bases for the second Dreadnought and the Skorcha), a handful of Otherworld adventuresses, and a sundry array of persons for Frostgrave/Mordheim/D&D/other fantasy stuff. Oh, on that subject…
Heresy Miniatures deserve a huzzah. For those not in the know, Andy who runs Heresy has basically ruined his life in order to put dragon models in the hands of people who paid for dragon models which turned out to be an enormous pain in the ass to cast. Bear in mind that all these people were told up front that it may never happen, so he had the opportunity to welch whenever he felt like it and didn’t. We are talking about a bloody fool, but also a man of honour who is finally able to kick his business into life again. Buy stuff from Heresy.
While I’m doing shoutouts, let’s talk about two not-shit podcasts.
First: Dungeonpunx. First episode’s a bit crackly but it’s solid. Five British blokes and a dog rambling loosely about games, music and stuff, strictly by/for functional human beings and not millimetre-counting tryhards. I hear they like Frostgrave.
Second: Combo Smite. Very focused on one game, very into that game (the word “meta” is used without irony), but basically chill about it. Receives brownie points for doing battle reports that talk about why people do the things they do in games and what they hope to get out of it. This is the way a battle report should be done.
And finally: while browsing old White Dwarfs on Scribd, I stumbled upon the Chivalry rules in issue 74 or thereabouts. Delightfully, it has the card-based choose-a-location-to-attack-or-defend system which would later pop up in Freebooters’ Fate. Is there no idea GW didn’t have first?