Rumblings in the interior

I’m not back, but here are some things I’ve read and found interesting this morning. Why yes, I am avoiding work: why do you ask?

I think everyone should try gaming. Why doesn’t everyone?

What is it that we (as gamers) aren’t doing to explain to the wider world that gaming is so enjoyable?

Is it really that 90% of the world isn’t wired to enjoy it? The studies I’ve seen on the value of play makes me doubt that.

— Jake Thornton on persuading people to play games.


Drawing from this blog, he says:

Playing in a digitally simulated world can leave the feeling that the virtual world’s entire causal mechanics rotate around the player

…as though that’s a Bad Thing. Which I guess it might be if you are primarily seeking immersion or presence, as the VR guys call it. But in fact I’m coming to the conclusion that that feeling (which I’ve dubbed in a couple of presentations “the Apotheosis Moment”) is something special about games, which in a way, I’m trying to recreate in physical cultural heritage environments.

— Matthew Tyler-Jones on history and gaming (with some hints on divine intercession)



— Bad Squiddo Games has some nifty orcs and SAGA warlords and stuff.


Qelong is a hexcrawl/campaign setting set in what is essentially fantasy vietnam, a region of ancient pagodas, great rivers, thick jungle and of course rice paddies dragged into a brutal, incomprehensible conflict between two god-like creatures in a neighouring land (think the thaumaturgical lovechild of WW1 and the Thirty Years War). Now it is stricken by the horrors of war; plague, famine, rampaging mercenaries, cannibalism, stray sorcery and ant-controlled shock troops. Sign me up.

— My learnéd colleague the Prince of Nothing reviews Qelong, a supplement for Lamentations of the Flame Princess.


There are no true secrets here. There isn’t a prewritten plot to discover. This story will emerge during play, and you will see the totality in the end. Relax. Give your character and the ghosts time to play their hand, say their piece. Watch what the others do. Listen.

You don’t have to be funny or smart. Let the words come to you at their own pace.
— Nørwegian Style features Shrine Master – an elegant RPG system and some wise pointers for play in other games.

Author: Jon

Sententious, mercurial, and British as a bilious lord. Recovering Goth, lifelong spod. Former teacher and amateur machine politician, now freelance writer and early-career researcher.

You may now commence belching

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