I owe Planescape Torment an apology. Whatever was going through my head the day I rejected it out of hand was a BadWrongThought of the lowest order. While there is a certain amount of grey/brown everything-is-shit going on so far, I have thoroughly enjoyed tooling around the Hive punching thugs in the face and looking for minor deeds to do while I make some sense out of it all.
I have deliberately chosen to avoid the Wiki and the strategy guide this time out. My obsessive double-checking in ref. Baldur’s Gate has, together with my familiarity with the game’s plot after (so many) aborted runs, robbed the exercise of much enjoyment, so I’m going in blind. I’m only using references when I flat out can’t find things (because the pathways to them are well hidden behind the game’s fixed perspective) or have totally forgotten where a quest-giver was (only happened once).
In the absence of any clue what’s going on, my Nameless One is a genteel but hard-headed bruiser (CON18, WIS16 with levelling bonuses, CHA14, everything else at 10), living up to his True Neutral alignment thus far and with a drive to establish what the fuck is going on, with the minimum of fuss and nonsense, and then die quietly. He also seems to be pulling a bit of a Night Haunter, insofar as he is trailing dead street thugs across the Hive and is quick to react to clear injustice, even if he drinks baatezu whiskey on his downtime.
Sigil seems pretty compelling so far, more out-and-out Fantastic than the faux-medievalisms I’m used to. The soundtrack is excellent and the variety of strange beasts and other sentients on the streets feels closer to Star Wars than the D&D norm. I also like the collection of characters and sketches present within the GOG.com download, and will probably find a way to use them for something. I begin to see the appeal in this Sword and Planet stuff. I am however slightly perplexed at the priorities of the locals: there are a dozen harlots on any street but a man cannot purchase a shirt, let alone armour, anywhere. Shambling around in a skully codpiece with a +1 battleaxe may be the stuff of barbarian heroism but I like to think I’m a bit more civilised than that. Perhaps trousers will be forthcoming later in the affair. For now, I intend to sort out this weird display bug where an uncentred camera pursues the void in the top left of the screen and a centred one doesn’t always move the view around with my characters. It’s making the adventure quite awkward.
I shall doubtless return to this post for liveblogging purposes as the adventure continues. Stay tuned.