I've been playing Mordheim: City of the Damned of late. Quite a lot. It's become my new World of Warcraft, to be honest; if I don't have any work to do and it's too bright outside and the house isn't intolerably filthy, I fire up Mordheim and then four hours later I wonder why it's gone dark outside. https://www.youtube.com/playlist?list=PL8F2CsAg6CAqfkT1hvXi77ePf2huRDbFh Despite... Continue Reading →
In which I mash-up a lightweight academic-style paper on World of Warcraft with the whole 'commentated playthrough' thing, and see how it works.
Currently Pondering: Emergence vs. Determinism, although not in the usual "railroading r bad and u r bad for doin it" sense. It's more to do with how the process of designing and 'solving' encounters works. Perhaps "Imagineer vs. Prepper" might be a better dichotomy. Every so often Ben (co-host of that podcast I pretended to do... Continue Reading →