Oldhammer people are generally opposed to tournaments. Hell, in the modern sense of the word 'tournament' I agree with them. Playing five or six or seven cutthroat timed games, under pressure, knowing that to drop out is to bodge up the strength of schedule and ruin it for everyone, sucks balls. I am a soft and... Continue Reading →
In which I mash-up a lightweight academic-style paper on World of Warcraft with the whole 'commentated playthrough' thing, and see how it works.
An update of a 2011 piece, which aged badly, but which has come to mind time and again of late, so it's getting a brush up and scrub down... I - Follow The Money An old acquaintance of mine argued, eloquently and at length, that the very concept of a 'games industry' leads to bad... Continue Reading →