If you pay much attention to Privateer Press, you’re probably familiar with their tradition of previewing upcoming models via concept art. It’s something they’ve been doing since the run-up to the original WARMACHINE: Prime, and I’ve always dug the way it points back to the company’s roots as the brainchild of a couple game industry artists. Also, having an amateur’s artistic bent, it’s nice to see the way these minis are planned out visually, giving a look at what visuals a creator had in mind before shipping it off to a sculptor in order to see it realized in 3-D.
The problem with concept art, tho, is that it’s sometimes too good – or, at least, better than the miniature that comes out on the other end. It’s understandable. Sculptors interpret concepts their own way, and often bring a lot to final product, but there’s times where I see a brilliant drawing and wonder just how it became a less-than-impressive physical object. In the case of WARMACHINE (look, PP does the caps, it just feels appropriate), the first real case of this, for me, was the Hunter. Continue reading “[WM/H] Of Minutes and Men”