[40K] A Tale of Von Gamer – The Prince of Darkness

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Trying something a bit different with this lad: painting before full assembly. I’ve learned from my experiences with the Helbrute that reaching past armour to do flesh is Not A Good Idea with the methods I’m using, and all of these discrete pieces are ‘separate’ from the Prince’s actual body, so there’s no need to fret about filling in gaps like I usually do.

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This is what primer looks like. 22nd February. 6 days to get him done or I welch on Month 2 as well.

Speed painted over one soggy Saturday. Notice that it went dark the moment I slapped the Liquid Talent Nuln Oil on. Truly, we bring the night…

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The finished product (shot under the daylight bulb at about hours 2030, hence the odd lighting). He has red hands because he’s there in case Szandor has a Little Moment at some point, and Szandor’s sinner’s hands will never be unstained. Lack of Wings for the same reason. Personally I think jump packs/wings should transfer over on a Dark Apotheosis roll, same with psychic levels and relics. Cool with losing the rest of the wargear, but jump packing Warlords and psychic levels are the sort of thing you build an army around, and it’d suck to have a Daemon Prince turn up and that ultimately cost you the game because of lost tactical capabilities.

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Bonus Squaduary content: I made up way too much Dark Flesh, so I thinned it down further with glaze medium and water and started on the Plaguebearers I meant to do last week. Here they are with a layer of Drakenhof Nightshade slopped over the top of their glaze. I’m still feeling my way forward with these: some Sanguine Base will be going on their innards and I might do something whimsical with their eyes and swords, but otherwise I might leave them more or less as they are.

(Daemons of Nurgle are likely to become my go-to for Summoning and Allied Detachments: I like the way their Shrouded stacks with the Night Lords’ ability to impose Night Fighting, and it’s not too hard to slap Feel No Pain on them. Plus, you know. Four Heralds means a reasonable amount of extra Mastery dice and Biomancy powers. And they’ll pull double duty as an Age of Sigmar force, which… plays into some other projects that are in the works. At the end of the day the Night Lords are in charge of this army and if that means Tzeentch and Nurgle both have a stake in their success then so be it. Mutual enmity aside, the Powers will come when they’re called…)