[Mordheim] Shopping List for an Undead Warband

“I have kept thee long in waiting, dear Romuald, and it must have seemed to thee that I had forgotten thee. But I come from afar off, very far off, and from a land whence no other has ever yet returned. There is neither sun nor moon in that land whence I come: all is but space and shadow; there is neither road nor pathway: no earth for the foot, no air for the wing; and nevertheless behold me here, for Love is stronger than Death and must conquer him in the end…”
— Clarimonde (Théophile Gautier, La Morte Amoureuse)

Avatars of War – Vampire Countess

At one moment I believed myself a priest who dreamed nightly that he was a gentleman, at another that I was a gentleman who dreamed he was a priest. I could no longer distinguish the dream from the reality, nor could I discover where the reality began or where ended the dream. The exquisite young lord and libertine railed at the priest, the priest loathed the dissolute habits of the young lord. Two spirals entangled and confounded the one with the other, yet never touching…
— Romuald (Théophile Gautier, La Morte Amoureuse)

Warhammer Quest Necromancer – if available. If not, cf. Avatars of War.

It is a feeling of relief, almost of pleasure, at knowing yourself at last genuinely down and out. You have talked so often of going to the dogs – and well, here are the dogs, and you have reached them, and you can stand it. It takes off a lot of anxiety.


The Paris slums are a gathering-place for eccentric people – people who have fallen into solitary, half-mad grooves of life and given up trying to be normal or decent. Poverty frees them from ordinary standards of behavior, just as money frees people from work.

— George Orwell, Down and Out in Paris and London

Freebooter Miniatures – Eugen
Freebooter Miniatures – Fith’Aarch the Spider
Freebooter Miniatures – Romerto the Strangler

And the people—ah, the people,
They that dwell up in the steeple,
All alone,
And who tolling, tolling, tolling,
In that muffled monotone,
Feel a glory in so rolling
On the human heart a stone —
They are neither man nor woman,
They are neither brute nor human,
They are Ghouls:
And their king it is who tolls;
And he rolls, rolls, rolls,
A pæan from the bells
— Edgar Allen Poe, The Bells

Heresy Miniatures – Ghoul Tribe

“Even a man who is pure in heart and says his prayers by night, may become a wolf when the wolfbane blooms and the autumn moon is bright.”
— The Wolf Man

Citadel Doom Wolf (OOP)

Zombies will, as required, be plundered from elsewhere in my collection – assuming I have the good fortune to roll the spell which summons them. There will only be a singular Dire Wolf; the error made with previous warbands was the surfeit of henchmen who were unable to gain experience during campaign play, which robbed me of precious Warband Rating and the opportunity for free heroes. Dire Wolves are the bomb and have one of the best inherent statlines in the game, but five of them was too many. One, as a headhunter and finisher for tricky targets, seems reasonable.


  • Vampire with sword – 120
  • Necromancer with sword – 45
  • Dreg with short bow – 25
  • Dreg with bow – 30
  • Dreg with bow – 30


  • Dire Wolf – 50
  • Ghoul – 40
  • Ghoul – 40
  • Ghoul – 40
  • Ghoul – 40
  • Ghoul – 40

[Blood Bowl] Tactica: Dead And Loving It

"In your head, in your head..."

The two Templehof teams represent half of a bet between two rival Necromancers, Johannes Rosencratz and Emmanuel Guildenstern.  Both swore to provide their vampire sponsor, the elusive Lord Ruthven, with the perfect Blood Bowl team to ensure his dominion over the sporting world continued into eternity.  Their difference of opinion over exactly how this was to be achieved has seen the two become sworn enemies, and each has founded a team in order to demonstrate their approach’s validity.

Rosencratz’s Templehof United have successfully leveraged their purchasing power into the hiring of up (from the grave) and coming (back from the dead) players from all over the world, including two pairs of Ghoul twins from the Plain of Bones, and two ancient Khemrian mummies who lend their millennia of experience to the modern game.  Guildenstern, meanwhile, is a passionate believer in fostering local talent; Templehof City sponsors ambitious necromancers, alchemists and bonepickers in the creation of new players from unfortunate citizens of southern Sylvania, and relies on loose, experimental plays rather than the tried and tested routines.

The two teams have an absolute and impassioned hatred for one another; the typical derby game results in the greatest number of fan casualties in the eastern Empire, and keeps the local grave-diggers, grave-robbers and grave-detectives busy for months to follow.

I have a deep love for undead factions in games, and Blood Bowl has something of an abundance of them.  But which one’s best?  The classic Undead team, with its solid set of starting skills, or the more eccentric capabilities offered by the Necromancer team?  Or is it the Vampires, with access to six superlative statlines and cheap rerolls – or the Khemrians, with… umm… whatever they’ve got?  Okay, so it’s not Khemri.  That said, I’ve played ’em all at some point in the last year and I’m going to bend your ears about my discoveries, discussing the pros, cons and league play viability of the four variants.  Team shots are all via Sons of Twilight.

Continue reading “[Blood Bowl] Tactica: Dead And Loving It”